#sorry i thought about characters.
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sleepyyghostt · 9 days ago
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flipping thru pages of a pathology textbook like its a shopping catalogue trying to pick out something nice for the fictional character
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astrangeavenue · 4 months ago
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drew some totally normal sadnesses
blank bg and individuals below the cut
edit: i posted some of my thoughts that went into these designs! if youd like to read you can find it in the reblogs
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hinamie · 2 months ago
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i'm exactly as normal about him as I thought I'd be
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egophiliac · 9 months ago
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You can’t pick Lilia for this. But who is your other favorite short character in Twst?
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I like the angry little king boy 🌹
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clouvu · 3 months ago
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Cooking up an older Clervie outfit design so I don't have to keep drawing her looking like her child self but Long
#genshin impact#clervie#ngl i have so many thoughts about an older clrv's design but at the same time artistically im not that creative </3#mostly tried to make her look more like a direct contrast to arlecchino's design (which was already present but we ignore that)#cause arle's design is mostly very sharp and angular while i'd imagine clervie's being much more rounded out and softer#like they are the round vs pointy cat meme in human form#the hair was really tricky cause on one hand much like everyone else we dont really keep the same hairstyle our entire lives#butttttt at the same time idk i feel like her long hair flowing down (and her headband) are very recognizable parts of her#so i decided to not change much (also cause i dont trust myself making multiple drastic changes without changing their identity too much)#also halfways through coloring I realized she's kinda giving crucabena outfit wise but we ignore that </3#anyways clervie would def be a support/healer character if actually playable (leaning more towards buffer support imo)#ITS A MASSIVE 50/50 IF SHE WOULD BE A HYDRO OR ANEMO USER but i decided hydro for the time being cause it compliments HOTH's dpses more#aka Arlecchino Lyney and partially Freminet since if i remember correctly he's more physical based but cryo nonetheless#i just really like the idea of Clervie's passive being along the lines of boosting stats/dmg if there's HOTH members present in a team#anyways sorry for the text wall I just really need to be kicked out of the kitchen#i am UNDERCOOKING the food#character design is not my passion </3
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applestruda · 1 year ago
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*falls through the ceiling and comes crashing to the ground*
SECRET LIFER DESIGNS BUT THEY ALL HAVE PERSONALIZED LIKE, BOOK HOLSTERS FOR THEIR TASKS THAT THEY GET EACH SESSION
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umblrspectrum · 3 months ago
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do you ever like wanna make something cool but you dont know how so you just sit around like a moron for 5 hours straight pretending you know how
me neither
on a more serious note i know ad astra as a whole isnt over but i still want to thank daybreaker for their fics. what friends are for was the very first md fic i ever stumbled upon when trying out ao3 for the first time, and prior to joining the server i was checking it near daily for uploads. god knows if i'd be as deep in ao3 as i am now if it werent for this story and convenient timing. Thanks for the story.
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imgoingtorunyouover · 9 months ago
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i am so sorry for the 3 consecutive pings @kitsuneisi and @xmaruu11
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teh-inggris · 5 months ago
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I need to chew both of them like a stress toy
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remxedmoon · 5 months ago
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“the eternal wanderer. even death cannot release it from its plight.”
tribeless
1 power - 1 health - 7 bones
unkillable - when a card bearing this sigil perishes, a copy of it is created in your hand.
corpse eater - if a creature that you own perishes by combat, a card bearing this sigil in your hand is automatically played in its place.
brittle - after attacking, a card bearing this sigil perishes.
hidden trait - cursebearer
this card cannot be sacrificed at the sigil stones event.
finally posting my isatscryption stuff here!!! yipee!!! here’s a writeup about the card design because frankly i put wayy too much thought into all of these cards. sorry if these are a bit hard to parse!
unkillable and corpse eater effectively make sif immortal, since every time he dies, he’ll be placed back on the board! and i thought that was fitting for. y’know. timeloop reasons. brittle is only there to emphasize the whole constantly dying thing. because is it really isat without siffrin torment
also didn’t notice this until after i designed this card, but the brittle sigil art has a star on it??? not intentional in the slightest but it is Fitting
sif is a fox here! i know that that would technically put them in the canine tribe, but i felt it’d be more fitting for them to be tribeless? and base game inscryption already kinda bends the rules when it comes to tribes (such as the bullfrog being a reptile and the rabbit being treated internally as a rodent) so i think it still works
i’m well aware that card traits don’t actually have cool names or anything but i still want to give them cool names because it’s fun. anyways! cursebearer! i gave them this trait both because these sigils are extremely overpowered, and for lore reasons. sif sees their sigils as a curse! they don’t want to force them on anyone else!! it’s their burden to bear!!!
tangentially related to that last point, but sif is a talking card in this au! because it’s fun :3. and because i think it’d be really interesting to see how he’d react to the cabin
sif’s scar is covered by the hat a bit but it’s Star Shaped. and so is the eye shine teehee
this was the first card i made and Boy Does It Show. i had the WORST time trying to get the card generators to work for this because oops! both of the card generators are inaccurate in different ways! plus theres a few mistakes in the card art that i didn’t notice until after i finished most of the others... i promise the others are a little more polished
also, since i didn’t mention it above the cut, the sigil patch is for the bone king sigil! which makes the card award 4 bones instead of 1 upon death. this is less for lore reasons and more for the synergy with his sigils. since he’s constantly dying and coming back, he can basically give you infinite bones for Zero Cost. fun!
aaand i think that’s all the notes for this card! thanks for reading this absurdly long post. here’s his alt card art without the patch for your troubles 🫡
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lightnersdream · 1 month ago
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i've been thinking about exactly why people portraying one of the other crew members successfully killing Jimmy as a "for what you did to Anya" kind of thing rubs me the wrong way a bit and it's because like..... this is just another form of taking agency away from Anya, in a way. it's kind of framing her as some meek, shivery woman-thing who's entirely at the mercy of the men around her, either to hurt her or save her.
(i understand these are mostly for wish fulfillment on the audience's behalf because everyone would like to see Jimmy pay for his crimes. whether or not this is the intention of the person writing it isn't really relevant, characterization happens with or without intent. i feel like it misses the point by portraying it as an 'ideal ending'.)
because... Anya is a capable person. she takes things into her own hands when she can. it was partially(?) her idea to get into the cargo,
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(before he interrupts her.. remember when she interrupted Curly in the dead pixel segment?)
it was her idea to get the code scanner from the cockpit,
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it was her idea to get the medication from behind the foam.
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(the chance to do these things herself is not given to her.)
she'd been keeping Curly alive for months in a critical state somehow, her psych evaluations at the start are only so useless because Jimmy refuses to take it/her seriously and Curly is obviously biased when he puts it into his own hands. he's known him a long time, like he said. "I'll just put good for that one."
there's not a lot of material to work with because of how the game is framed, but it's there. we are working with two very biased perspectives and neither one lends Anya what she deserves
there's significant changes in how she speaks post- and pre- crash, and depending on who she happens to be talking to. i recommend re-reading her dialogue, because the difference is drastic
she acts the way she does around Jimmy because he has tangibly done horrible things to her, is actively hostile, and physically could not escape him by any means. she can't take away Curly's agency herself, in my eyes. you have to remember that Especially in the post-crash segments of the game, it's entirely from Jimmy's POV, and he obviously does not (and has never) thought very highly of her or treated her with a shred of respect
i've seen a general idea that she can't bear to hurt other people for any reason, but that doesn't really track to me. this is the real point of the post by the way
it seems based on the parts where she says she struggles to give Curly medication. "It just hurts him so much, I can't stand the noise." "It makes me nauseous."
it's not really the same thing as, say, hurting someone in self defense
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this sounds like she did want the gun itself. this never felt worded like someone who would refuse to, at very least, threaten Jimmy with a gun, with violence. if she had been given the agency to make that decision on her own. she wasn't though
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she still tries to reclaim some of it even as she's denied it
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by the end she's still trying to keep that gun out of his hands
i think some people overly soften her, for similar reasons the game itself is trying to comment on. she's not a tender victim who couldn't cause pain to another out of the softness of her soul, she's a person who's had every last bit of agency ripped from her repeatedly until she couldn't take it anymore. that's the point. that's why framing her that way, "needing" someone to save her, is odd to me
she didn't need Curly to save her, she needed him to take responsibility
she didn't want to escalate things, but she's not an idiot. self defense was absolutely on her mind
but who knows im just saying shit *smiles serenely*
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bloobydabloob · 4 months ago
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Holy shit I love your Dirk interpretations, it's so true and I could talk about this shit forever. I feel like another part of his character that people seem to forget (along with Roxy for some reason) is that he's from the future in solitude in an apocalyptic wasteland. I just see that part of his character always removed which is disappointing because I feel like that's a pretty big part, especially regarding his themes around technology, his brother's theme of Time, his own isolation, and how he plays in the vastness of the universe and spacetime.
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Art I drew related to the subject because I like to respond to asks with art.
But absolutely. I certainly understand where the lack of discussion over his isolation + upbringing comes from, considering a majority of the fanbase that I have seen builds their ideas based on their own version of postcanon. I’m not entirely sure how that would be fixed, but certainly even in the somewhat recent past I would see a lot more content regarding his upbringing both literally and symbolically. I don’t have much to add regarding the things you’ve mentioned, because they just are what they are. Dirk being confined to a singular room left to him by a father figure he never met, in a future where the only other person left on the planet is someone he cannot pursue a relationship of because of himself, with purely 3 robots to keep him companion, one being an exact replica of his own brain who is *also* trapped inside a pair of glasses, is about as literal as it gets to me.
The contrast to me involving the flooded, organic world in comparison to the little speckle of Dirk’s apartment packed with the dude and his technics is not only a representation of his isolation and entrapment within himself, but also of his lack of control. I think his obsession with & themes of control are a direct product in the case of Dirk specifically *of* this kind of upbringing. His themes of technology are also related to his themes around control. So much of his character is actually revolved around this to me like so much. Dirk is so deeply disconnected from humanity in every way and so much of his character + symbolism is based around that.
It doesn’t even have to be about the symbolism or anything though. It’s just pretty *interesting* in the literal sense that he lives in the middle of the ocean in the future. There’s not only a lot to theorise on to do with his young life there, but on how it might affect him in the way he acts for the rest of his life. The latter part is probably what I see mentioned the most by people talking about Dirk regarding this, I’m surprised I don’t see more discussion on the former too though. I really ought to actually talk more about Homestuck stuff on here. I will do it myself.
Roxy & Dirk’s relationship is largely ignored though because there is a narrative a certain demographic spreads that Dirk resented and blamed Roxy for her interest in him, and thus too many people believe that their relationship was or would continue to be an abusive one. Realistically, I believe it’s important to acknowledge that the way Roxy treated Dirk regarding his homosexuality wasn’t right while still acknowledging the obvious amount of respect and admiration Dirk had for Roxy. I mean we have a huge piece of dialogue from their post trickster mode conversations on the quest beds from Dirk purely stating how he feels about Roxy that people completely ignore somehow. I think this usually happens to characters that are women though. I know everyone says it, but it is true. Jane gets the exact same treatment of boiling her down to solely her negative aspects. The things I see completely mischaracterising both of them are horrific.
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I mean how much more explicit can it get that their relationship is obviously very important to Dirk? But I digress. I think the best or I should say “most interesting” interpretations of their relationship usually come from DirkRoxy shippers actually.
I would be interested to hear about Dirk’s relation to his brother’s theme of time though. I don’t have any thoughts on this and I don’t recall ever hearing anyone talk about it before. If you or anyone else would be willing to enlighten me I’d be thrilled.
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fallen-goldfishcracker · 5 months ago
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Part of the reason I find Wyll to be such a compelling character is that he is such a good person, but in what I think is a kinda unique way. 
I've seen a few criticisms of how quickly Wyll seems to switch sides in his initial confrontation with Karlach; how fast he goes from convinced he must kill her to letting her live. For me though, this makes perfect sense. 
The decision Wyll makes in that confrontation not actually whether or not to kill her; he has to decide whether or not Karlach is innocent, but once he's confirmed that, it's not a question.
He commits so quickly to Karlach because he doesn't have to choose whether or not to kill her in that moment; he already decided seven years ago. 
Because at seventeen years old, he decided he would sacrifice anything for the safety of others. 
At seventeen years old he decided that his own life, comfort and happiness was never worth the cost of someone else's. 
And so at twenty-four, he learns the devil he's been chasing is a person, and a victim, and an innocent, and the decision is already made up. 
Because Wyll Ravenguard at twenty-four is who he was at seventeen, and twenty, and ten. 
And to me that's one of the coolest things about him.
There's a separate post I'd like to make about how Wyll never loses his childhood wonder of the world- and I think there's a very similar principle here. Wyll grew up hearing stories of knights who slay monsters and heros in shining armor, and he took those stories and loved them and held them close to his chest. 
And then he's seventeen and a devil asked him if he wants to be a hero, and he's not an idiot; he understands the price of saviourhood so he says yes. 
And so when he meets Karlach, it's never really a question of if he'll kill her. It's just a matter of him finding the courage. 
Because he says "you don't know what you're asking of me" and he's absolutely right, we don't. But Wyll understands the cost; he's understood it for seven years. I'll bet anything that when Wyll Ravenguard made his pact with a devil to save tens of thousands of souls, he promised himself and his city and his father who wouldn't listen that he'd only ever use his pact to help and be good, and when it comes down to it, he sticks to his word. 
Because above all, Wyll Ravenguard is a man who knows who his is and what he beliefs, and who sticks to his principles no matter what, and for me that's incredibly compelling.
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egophiliac · 9 months ago
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well, I can't say I expected the new chapter to feature Idia (metaphorically) going to (metaphorical) hell, getting a pep talk from his (metaphorical) Phantom brother which helps him finally move on once and for all from his brother's death, and (metaphorically) overblotting again to fight his way back out of (metaphorical) hell, only to have his darkest fear (non-metaphorically) come true when his mom goes through his computer and finds all his secret files. but I am glad it did!
also this is all a flashback for the purpose of explaining to our group what the heck is going on (whether or not any of it is getting through is another matter)
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azulsejos · 1 year ago
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s2 + golbetty centric episode prayer circle 🍎💝
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nagichi-boop · 2 years ago
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SHADOW IS WRITTEN SO WELL IN THE MURDER OF SONIC THE HEDGEHOG!!
First of all, just him showing up to Amy’s party is a step up from his recent “I will do everything myself, I hate everyone, imma fight you” attitude that we have seen. Secondly, and idk if it was intentional, but him attending shows he cares about Amy. He’s always had a special place for her after the events of SA2, so it’s nice to see him showing up for something that maybe isn’t his style for her sake. (Parties aren’t really his thing, after all.)
SPOILERS UNDER THE CUT
It’s also really sweet of him to go through so many lengths to try and get Amy’s present. I definitely don’t think he forgot to get her a present, he genuinely just didn’t seem to know that it was a social norm to bring presents to a birthday. If he really didn’t care, he either wouldn’t have gotten her anything or he would’ve given her a rushed gift. But no, he went through a lot of effort, basically foregoing the game, just to stall Amy so he could get her a present she would enjoy.
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And not just any present - he remembered her mentioning a specific band she liked and that she hadn’t seen them live. This not only suggests he listens to her and remembers what she tells him, but also implies that he has had multiple conversations with her. Clearly he must have also done some research too since he knew that the tickets were going live soon. He thought this through, even if it was a bit last minute, and did his best to get the tickets (even though he admits to not being the best with computers, which is also nice because usually Shadow just insists he’s the best at everything). I also think it was sweet that he didn’t heavily protest Amy’s suggestion to see the band together. He hesitated, but then yielded. This…for a character who recently has been written to be quite selfish.
He seemed upset that he couldn’t keep this a surprise, but he also didn’t become enraged or lash out at Tails and MC/Barry. In fact, he didn’t really lash out at anyone at any point which is refreshing, since in most Sonic media that’s his go-to emotion.
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Most of his expressions throughout the game are fairly gentle in fact. Sure, he doesn’t smile, but he also isn’t actively angry. And the one expression where he does seem a bit negative just seems like his resting expression, or at absolute worse just a little annoyed. He’s very mellow throughout the game and it’s refreshing.
Even after he has finished talking to Amy, Tails and MC/Barry, he offers to stay with them and help them with the investigation. Normally in Sonic media, Shadow has no interest in helping others and only really cooperates if there’s a mutual goal/interest. And even then, he tends try to do things on his own. But in this game? He actually cooperates, and what’s more, he goes out of his way to offer his help.
So far I’ve mostly talked about his attitude towards Amy. But what’s his attitude towards Sonic? People debate back and forth on whether Shadow hates Sonic and the recent games and media have made it seem like he does hate Sonic. But in this game? I wouldn’t say so. I mean, he’s literally hanging out with him and his friends and instead of having beef with Sonic, he just focused on making Amy happy. And even when the situation gets more dire and Sonic is found to be knocked out, he doesn’t make any snarky comments or anything. In fact, he actually helps to tend to Sonic’s condition, even if it was just checking his pulse. If he rly didn’t care, he would’ve left it to everyone else.
Man, I could talk for hours about Shadow in this game. I can’t believe this April Fools prank game is actually the best characterisation for Shadow we’ve had recently. He’s not overly aggressive, he isn’t selfish, he isn’t super edgy. He is still sorta cold, but he’s not rude or mean. He’s actually really kind (in his own way), putting his needs and desires on hold to make Amy’s birthday fun and to help everyone out. I seriously hope that Shadow is written more like this in the future and not like he has been. Maybe Sega wasn’t joking about taking on board the complaints of the fandom.
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